V1.01b - Bug Fixes, Finally


Hello! It's been a long time (10 months, wow!), but I finally got around to get some much needed QOL bug fixes out, listed below:

- That annoying lag/pause you get when casting certain spells for the first time has finally been fixed. Particles and shaders are now properly compiled right when the game loads and are cached immediately, hopefully eliminating the "lag" spikes.

- Fixed enemy mobs appearing permanently red when damaged.

- Fixed enemy mobs spawning out of bounds.

- Fixed missing "quicksand" visual during Desert boss. Web exported Godot engine doesn't like using "trail" particles sadly, so I had to resort to this as a backup.


As always, thanks for playing my game. And of course, thanks for reading this boring blog update! Stay tuned for a new game coming soon.